Aikijutsu ( Exclusive )
By Kuseru

Aikijutsu developed within the Aizu domain of Japan where certain families came together, bringing their own expertise in Jujutsu, swordsmanship, spearmanship, horsemanship, archery, strategy, and other war-related arts. Other non-martial arts were also valued such as calligraphy, poetry, healing arts, ethics, etiquette, and other areas of learning more related to peace. The more traditional lines of Aikijutsu today still give priority to the spiritual training of the student, and judges his or her progress by means of character, dedication, humility, willingness to contribute to the welfare of the dojo, the progress of the fellow students, and other traits that show a loyal and selfless spirit. These make a student worthwhile to be instructed in the inner secrets of the art. These fundamental principles are:
1. Metsuke: Meeting or focus of the eyes.
2. Kokyu: Breathing.
3. Ma-ai: Distance between opponents.
4. Kuzushi: Breaking the opponent's balance.
5. Zanshin: Staying attentive at the end of a technique.
6. Aiki: Spirit or energy unification.

Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include I.Q. 9, P.S. 8, P.P. 12, and Spd. 10.
Skill Cost: 14 years
Costume: Keikogi and Hakama
Stance: Facing opponent with one foot forward and the other back, arms extended forward as if holding a sword.

CHARACTER BONUSES

Add 1 to P.S.
Add 1 to P.P.
Add 1 to M.E.
Add 2 to Spd.
Add 5 to Chi

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll, Maintain Balance
Basic Defensive Moves: Dodge, Parry, Auto Parry
Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Auto Roll, Break fall, Disarm
Hand Attacks: Punch, Knife Hand, Palm Strike
Basic Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow, Forearm, Grab/Attack, Parry/Attack, Paralysis Attack, Headbutt
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock
Weapon Katas (Pick two): W.P. Bokken, W.P. Daikyu, W.P. Katana , W.P. Naginata, W.P. Spear, W.P. Wakizashi
Modifiers to Attack:Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Automatically receives Zanshin, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Language: Japanese.
Cultural Skills: Calligraphy, Etiquette, First Aid, Haiku, Horsemanship, Strategy, Ukio-E.
Philosophical Training: Zen

LEVEL ADVANCEMENT BONUSES
Level 1: +3 to Roll, +2 to Parry/Dodge, Critical on a 19 or 20.
Level 2: +1 to Strike, +1 to Disarm.
Level 3: +1 to Body Flip/Throw (2D6 damage), +2 to Maintain Balance, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Level 4: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 5: +2 to Roll, Critical on an 18, 19, or 20, Death Blow on a Natural 20.
Level 6: +1 Attack, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Level 7: +1 Body Flip/Throw, +1 to Damage.
Level 8: +1 Disarm, +1 to Maintain Balance.
Level 9: +2 to Roll, +1 to Damage.
Level 10: +1 Attack, +1 to Parry/Dodge, +1 to Disarm.
Level 11: + 1 to Damage, Select one Power from Atemi, Special Katas, or Martial Art Techniques.
Level 12: +1 to Parry/Dodge, +1 to Strike.
Level 13: +1 Attack, +2 to Roll, +1 to Maintain Balance.
Level 14: Death Blow on a Natural 19 or 20, Select one Power from Atemi, Special Katas, or Martial Art Techniques.
Level 15: +1 Attack, Select one Zenjorike.

Why Study AIKIJUTSU?

Combining the best of Jujitsu and Kenjitsu, Aikijutsu is a powerful art with awesome offensive and defensive abilities. The main drawbacks are the intensive, rigorous and strict training, coupled with limited mental abilities.