Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include I.Q. 9, P.S. 8, P.P. 12, and Spd. 10.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study AIKIJUTSU?
Skill Cost: 14 years
Costume: Keikogi and Hakama
Stance: Facing opponent with one foot forward and the other back, arms extended forward as if holding a sword.
Attacks per Melee: 3
Escape Moves: Roll, Maintain Balance
Basic Defensive Moves: Dodge, Parry, Auto Parry
Advanced Defenses: Multiple Dodge, Circular Parry, Parry/Attack, Auto Roll, Break fall, Disarm
Hand Attacks: Punch, Knife Hand, Palm Strike
Basic Foot Attacks: Kick, Backward Sweep, Trip/Leg Hook, Snap Kick, Reverse Turning Kick, Drop Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow, Forearm, Grab/Attack, Parry/Attack, Paralysis Attack, Headbutt
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock
Weapon Katas (Pick two): W.P. Bokken, W.P. Daikyu, W.P. Katana , W.P. Naginata, W.P. Spear, W.P. Wakizashi
Modifiers to Attack:Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear
Martial Arts Powers: Automatically receives Zanshin, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Language: Japanese.
Cultural Skills: Calligraphy, Etiquette, First Aid, Haiku, Horsemanship, Strategy, Ukio-E.
Philosophical Training: Zen
Level 1: +3 to Roll, +2 to Parry/Dodge, Critical on a 19 or 20.
Level 2: +1 to Strike, +1 to Disarm.
Level 3: +1 to Body Flip/Throw (2D6 damage), +2 to Maintain Balance, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Level 4: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 5: +2 to Roll, Critical on an 18, 19, or 20, Death Blow on a Natural 20.
Level 6: +1 Attack, Select one Power from Body Hardening, Special Katas, or Martial Art Techniques.
Level 7: +1 Body Flip/Throw, +1 to Damage.
Level 8: +1 Disarm, +1 to Maintain Balance.
Level 9: +2 to Roll, +1 to Damage.
Level 10: +1 Attack, +1 to Parry/Dodge, +1 to Disarm.
Level 11: + 1 to Damage, Select one Power from Atemi, Special Katas, or Martial Art Techniques.
Level 12: +1 to Parry/Dodge, +1 to Strike.
Level 13: +1 Attack, +2 to Roll, +1 to Maintain Balance.
Level 14: Death Blow on a Natural 19 or 20, Select one Power from Atemi, Special Katas, or Martial Art Techniques.
Level 15: +1 Attack, Select one Zenjorike.