Another bit of Western martial culture - the Arte of Defence. Primarily deals with rapier fencing, along with a few related weapons, and the basics of boxing and wrestling. All fencers encouraged to comment.
ARTE OF DEFENCE
by
Lee Casebolt
CHARACTER BONUSES
Add 1 to ME
Add 2 to PP
Add 1 to PE
Add 2 to Spd
Add 10 to SDC
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defensive Moves: Parry, Dodge, Automatic Parry
Advanced Defenses: Disarm, Combination Parry/Attack, Maintain Balance
Hand Attacks: Strike (punch)
Basic Foot Attacks: Kick Attack
Special Attacks: Body Block/Tackle, Knee, Lunge (SPECIAL! A swift, deep attack with rapier or dagger. A successful Lunge does critical/double damage. Takes two attacks, and the character cannot parry or dodge during a Lunge. Character is -4 to Maintain Balance immediately following an unsuccessful lunge.)
Holds/Locks: Arm Hold, Body Hold
Weapon Katas: WP Sword -- Rapier, WP Dagger, WP Cloak*, WP Shield -- Buckler**, WP Sword -- Rapiers (PAIRED), WP Rapier and Dagger (PAIRED), WP Rapier and Cloak (PAIRED), WP Rapier and Buckler (PAIRED)
* A combat cloak does 1 point of damage, but may be used to parry, entangle, or disarm even bladed weapons. Use the WP Chain bonuses.
** WP Shield bonuses may be found in PFRPG.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Recieves the Wrist Hardening Body Hardening Exercise automatically. In addition, select two (2) Powers from Special Katas.
Languages: Italian
LEVEL ADVANCEMENT BONUSES
1 -- +1 on Initiative, +1 to Strike, +1 to Parry/Dodge, Critical Strike from Behind
2 -- +2 to Damage, Critical Strike on Natural 19 or 20
3 -- +1 Attack per Melee
4 -- Select one (1) Additional Martial Arts Power from Special Katas, +1 to Disarm
5 -- +2 to Maintain Balance, Critical Strike on Natural 18, 19, or 20
6 -- +1 to Roll with Punch/Fall/Impact, Death Blow on Natural 20
7 -- +1 Attack per Melee
8 -- +1 to Strike, +1 to Parry/Dodge
9 -- Select one (1) Additional Martial Arts Power from Martial Arts Techniques or Special Katas
10 -- +2 to Parry, +1 to Dodge
11 -- +1 Attack per Melee
12 -- +1 to Strike, +1 to Disarm
13 -- +2 to Roll with Punch/Fall/Impact, +1 to Maintain Balance
14 -- +1 Attack per Melee, Death Blow on Natural 19 or 20
15 -- Select one (1) Additional Martial Arts Power from Martial Arts Techniques or Special Katas
WHY STUDY ARTE OF DEFENCE? For the sheer joy of sticking long, sharp, pointy objects in those who offend you. Fencing has a distinguished reputation, so it's good for your image, too.
Lee Casebolt
"Do unto others...And enjoy it!" - Brian Pillman