Hand to Hand: Basic ( revised )
By J.J. Fuzz

Skill Cost: One "other" skill.
Character Bonuses: +1 to P.E. and Spd
Techniques Known at First Level: Overhand punch (1D4 damage), kick attack (1D6 damage), snap kick (1D4 damage), and the usual strike, parry and dodge.
Special Attacks: Body flip/throw, body block/tackle.
Modifiers to Attacks: Pull punch, knock-out/stun, critical strike, critical strike or knock-out from behind.

Additional Skills: None

Level Advancement Bonuses:
Level 1: Add two attacks per melee, +2 to roll with punch/fall/impact, +2 to pull strike, critical strike on natural 20.
Level 2: +2 to parry and dodge.
Level 3: Front kick attack does 2D4 damage, snap kick does 1D6 damage.
Level 4: Add one attack per melee.
Level 5: +1 on initiative, +1 to strike.
Level 6: Critical strike on natural 19 or 20.
Level 7: +2 to damage.
Level 8: +1 to body flip/throw (1D6 damage), +1 to disarm.
Level 9: Add one additional attack per melee.
Level 10: +2 to roll with punch/fall/impact, +2 to pull strike.
Level 11: +1 to parry and dodge.
Level 12: +1 to strike.
Level 13: Critical strike or knock-out from behind.
Level 14: +2 to damage.
Level 15: Add an additional attack per melee.