Capoiera ( Exclusive )
By Kuseru

Capoeira, a Brazilian martial art, was born in the "senzalas", where African slaves were kept. Capoeira blends elements of dance, music, rituals, acrobatics, and fighting. It is primarily a stylized dance, practiced in a circle called the "roda", with percussion instruments providing sound. In addition to unarmed techniques, weapons are taught; "maculele", done with blades, and "maracatu", done with sticks. It is very common for a capoeirista to have two or three nicknames. When a person is "baptized" into the art of Capoeira, they are given a nickname.

When a roda is formed, music is played, and spectators clap and sing while two fighters do battle in the center. The music is made by a leading instrument, the berimbau (one stringed, bow shaped instrument with a gourd attached to one end to give resonance). Also played are an atabaque(drum), and a pandeiro (tambourine).

Entrance Requirements: No Alignment Restrictions. Minimum Attributes are: P.S.: 8, P.P.: 10, P.E.: 8, Spd.: 10.
Skill Cost: 8 years.
Costume: Loose fitting cotton pants and belt.
Stance: Balanto--Actually a movement where the body rocks back and forth as the weight shifts from leg to leg.

CHARACTER BONUSES

Add 1 to P.S.
Add 2 to P.P.
Add 2 to Spd.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Back Flip, Roll, Maintain Balance.
Attack Moves: Leap, Cartwheel, Back Flip, Handstand.
Basic Defensive Moves: Dodge, Parry, Auto Parry.
Advanced Defenses: Multiple Dodge.
Hand Attacks: Punch, Palm Strike.
Basic Foot Attacks: Kick, Trip/Leg Hook, Backward Sweep, Axe Kick, Wheel Kick, Roundhouse Kick.
Jumping Foot Attacks: None.
Special Attacks: Headbutt, Parry/Strike, Leap, Cartwheel, Back Flip, Handstand
Holds/Locks: None.
Weapon Katas: W.P. Short Sword, W.P. Stick, W.P. Paired Sticks, W.P. Paired Short Swords.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two from Atemi or Body Hardening.
Language: Spanish.
Cultural Skills: Dance, Play Musical Instrument(Capoeira Instruments).
Physical Skills: Gymnastics.

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Parry/Dodge, +2 to Maintain Balance.
Level 2: +1 Attack, +2 to Roll.
Level 3: KO/Stun on 18, 19, or 20, +1 to Back Flip.
Level 4: +2 to Kick Damage, Critical on a 19 or 20.
Level 5: +1 Attack, +2 to Maintain Balance.
Level 6: +1 to Strike, +1 to Cartwheel.
Level 7: +1 Attack, Select one from Atemi or Body Hardening.
Level 8: +1 to Maintain Balance, +1 to Roll, +1 to Handstand.
Level 9: +1 Attack, +1 to Back Flip.
Level 10: +1 to Cartwheel, +2 to Parry/Dodge.
Level 11: +1 Attack, +1 to Damage.
Level 12: +1 to Kick Damage, +1 to Strike.
Level 13: +1 to Roll, Select one from Atemi or Body Hardening.
Level 14: +1 Attack, +1 to Parry/Dodge.
Level 15: Death Blow on a 19 or 20.

Why Study CAPOIERA?

A highly stylized art that is nonetheless effective.