Chi-Kung - Guerrilla Trooper Attacks by Gabriel
This is a generic martial arts form taught to many government agents around the world. It is simple, but offers great versatility. Because of that simplicity it can be taught in about 3 years, making it viable for government operatives who don't want to spend 8 or 10 years learning a martial art. Against other martial arts it may not fare so well, but it is still quite useful. Because no martial art powers are taught, more time can be spent on basic techniques. One thing on its side is that it is is very aggressive. Another is that it is one of the only martial arts to encourage the use of an automatic pistol.

Game Mechanics Note: I would allow this martial art to be learned by any government operative if it makes sense. It would probably cost them 1 more skill than normal Martial Arts or Assassin.

Entrance Requirements: P.P. of 12, P.E. of 10
Skill Cost: 3 years
Costume: Anything, preferrably something that will not constrict movement. All moves can be done in boots or shoes.
Stance: Varies, but can include a normal posture, a boxing stance, cat stance, and a fighting stance with the front foot pointing forwards and the back foot pointing perpendicular to the front. 65% of the weight is on the back foot and the hands are raised in a guard.
Character Bonuses:
+1 to P.P.
+1 to P.S.
+1 to P.E.
+3 to Spd.
+10 to S.D.C.
Combat Skills:
Attacks Per Melee: 3
Escape Moves: Roll with Impact, Maintain Balance
Attack Moves: Handstand, Backflip, Leap, Cartwheel
Basic Defensive Moves: Dodge, Parry, Automatic Parry, Backflip
Advanced Defenses: Disarm, Entangle, Multiple Dodge
Hand Attacks: Strike, Knife Hand, Backhand, Palm Strike
Basic Foot Attacks: Kick Attack, Snap Kick, Tripping / Leg hook, Drop kick (can be used with a leg hook), Crescent Kick, Wheel Kick, Roundhouse, Axe Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Elbow, Knee, Pistol Whip (1D8 damage), Body Flip, Choke
Holds/Locks: Finger Lock, Wrist Lock, Elbow Lock, Leg Hold, Body Hold, Neck Hold
Weapon Katas: WP Knife, WP Automatic Pistol
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from Behind

Skills Included in Training
Martial Art Powers: None!
Languages: None
Skills: WP Knife, WP Automatic Pistol
Philosophical Training: None, except loyalty to your country is first and foremost.

Note on WP Automatic Pistol: The training of using a pistol in conjunction with a martial art brings up some limitations. The character cannot punch with the hand holding the pistol, they can only pistol whip. They cannot perform holds or locks when holding a pistol, and they cannot perform and body flips (automatic or normal).

Because of the general nature of this martial art, any secondary form can be learned in a shorter time: subtract one year from the skill cost.

Level Advancement Bonuses

1st +3 to roll with impact & pull punch, +2 to cartwheel and handstand
2nd +2 to strike, +3 to parry & dodge
3rd +1 attack per melee, +2 to damage
4th +3 to backflip, +2 to maintain balance
5th +2 to disarm, +2 to entangle
6th +1 attack per melee, +2 to parry & dodge
7th Gains Automatic Body Flip, +2 to cartwheel
8th Gains Automatic Wrist & Elbow Locks, +2 to handstand
9th +1 attack per melee, +2 to damage
10th Critical Strike on Natural 18-20, +2 to body flip
11th Gains Automatic Dodge, +2 to damage
12th +2 to parry & dodge, +3 to strike
13th +1 attack per melee, +2 to roll with impact & pull punch
14th Death Blow on Natural 20, +2 to disarm & entangle
15th +1 attack per melee, +1 to maintain balance

Why Study Chi-Kung?
Chi-Kung is a purely physical martial art. It is relatively easy to learn and remains effective. Because of the total lack of mind related training, against a chi master or similar opponent, they have very little chance of winning. But against untrained opponents, they are extremely deadly. Against trained opponents, they have a good chance of winning.

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