Another art that I don't study. Any karate students feel free to correct me, the rest of you can debate in ignorance (like me!). :) Limited background in this; I just don't know that much.

GOJU-RYU KARATE
by
Lee Casebolt

Goju-Ryu Karate

Entrance Requirements: None
Skill Cost: 8 years (5 as a secondary martial art)

Goju-Ryu karate is a modern descendant of Okinawan Naha-Te (itself a derivative of the Chinese Shao Lin style). Heavy emphasis is placed on solid stances and generating power. Very much a traditional style, stressing strong punching and limited kicking techniques. Most training is done in kata form, with sparring reserved for advanced students.

Costume: Standard karate outfit
Stance: Feet a shoulder's width apart, both knees slightly bent, forward hand extended at navel level, and rear hand tightly back at waist. Fists tightly clenched.

CHARACTER BONUSES
+2 PS
+1 PE
+15 SDC

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Advanced Defenses: Power Block/Parry
Hand Attacks: Strike (punch), Knife Hand, Palm Strike, Fore-Knuckle Fist, Double Knuckle Fist. Duo-Fist Strike, Backhand, Hook Punch (Special! A curving punch, usually aimed at the temple, jaw, or ribs. Does 1d6 damage)
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Elbow, Forearm, Knee
Weapon Katas: None
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two from among Body Hardening Exercises, Martial Arts Techniques, and Special Katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.
Language: Japanese (Okinawan dialect)
Philosophical Training: Zen

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Kyokushinkai Karate (4 years), Shao-lin Kung Fu (6 years), or Te (3 years).

LEVEL ADVANCEMENT BONUSES
1st - +2 to Roll with Punch/Fall/Impact, +2 to Damage, Critical Strike from Behind
2nd - +2 to Parry/Dodge, +1 to Strike
3rd - +1 Attack per melee
4th - +2 to Roll with Punch/Fall/Impact, +1 to Strike
5th - Select one additional martial arts power from the list above
6th - +1 to Damage, +2 to Maintain Balance
7th - +1 Attack per Melee
8th - +1 to Strike, +1 to Parry/Dodge
9th - Critical Strike on Natural 18, 19, or 20
10th - Select one additional martial arts power from the list above
11th - +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
12th - +1 Attack per Melee
13th - Knock-Out/Stun on Natural 18, 19, or 20
14th - Death Blow on Natural 20
15th - Select one additional martial arts power from the list above

WHY STUDY GOJU-RYU KARATE? A strong style, emphasizing striking power and generating force over all else.


Lee Casebolt

"The opprobrium of assholes is a badge of honor" - Norman Spinrad


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