Kajukenbo
By Kuseru

Kajukenbo takes its name from Karate, Judo, Kenpo, and Boxing. Kajukenbo was created in Hawaii by five masters who combined their individual martial arts to develop a style of fighting at all ranges and speeds. To test their techniques, the founders would get into fights, if the technique worked consistently in street fighting it was kept.

Kajukenbo concentrates on being effective at all ranges and types of fighting, from kicking to grappling. Training is physically rigorous and very intense. At higher levels Chi skills are taught.

Entrance Requirements: No Alignment or Attribute Restrictions.
Skill Cost: 8 years.
Costume: Standard Judo Outfit.
Stance: Feet at less than shoulder width apart, at right angles, with the knees slightly bent. Arms and hands are usually loosely extended in a variety of positions.

CHARACTER BONUSES

Add 2 to P.S.
Add 1 to P.P.
Add 1 to P.E.
Add 5 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll, Maintain Balance.
Attack Moves: Leap.
Basic Defensive Moves: Dodge, Parry, Auto Parry.
Advanced Defenses: Auto Dodge, Disarm, Break fall.
Hand Attacks: Punch, Knife Hand, Palm Strike, Backhand.
Basic Foot Attacks: Kick, Trip/Leg Hook, Snap Kick, Backward Sweep, Drop Kick, Reverse Turning Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Leap, Body Block/Tackle, Body Flip/Throw, Choke, Knee, Elbow.
Holds/Locks: Arm Hold, Leg Hold, Wrist Lock, Body Hold, Neck Hold.
Weapon Katas: None.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two Powers from Body Hardening, Martial Art Techniques, or Special Katas.
Language: English

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Palm Strike, +1 to Elbow, +1 to Damage.
Level 2: +1 to Strike, +1 to Kick.
Level 3: +1 to Parry/Dodge, +1 to Knee.
Level 4: +1 Attack, +1 to Roll.
Level 5: +1 to Elbow, Select one Power from Body Hardening, Martial Art Techniques, or Special Katas.
Level 6: +1 to Roll, Critical on a 19 or 20.
Level 7: +1 to Strike, +1 to Initiative, +1 to Parry/Dodge.
Level 8: Select one Power from Body Hardening, Martial Art Techniques, or Special Katas.
Level 9: +1 to Kick, +1 Damage.
Level 10: +1 Attack, +1 to Elbow.
Level 11: +1 to Palm Strike, +2 to Parry/Dodge.
Level 12: Select one Power from Chi Mastery.
Level 13: +1 Attack.
Level 14: +1 to Damage, +1 to Roll.
Level 15: +1 Attack, Select one Power from Body Hardening, Chi Mastery, Martial Art Techniques, or Special Katas.

Why Study KAJUKENBO?

A great physical martial art that believes in finishing combat with the fewest moves while knowing how the opponent will respond. Also effective at all ranges of combat with some chi skills available.