Entrance Requirements: None
THE KRIS
The kris is the sacred blade of Malaysia, Indonesia, and the Phillippines. Kris
knives vary in size from the length of a sword, and most have the famous wavy
blade pattern. The finest blades were forged from meteorite iron and were
believed to have magical powers. Some were said to possess the ability to kill a
man just by stabbing his shadow; others were said to have the ability to fly
through the air and fight on their own, or even to have the power to cure the
common cold. Every kali artist will have a sacred knife given them by their
teacher. If ever they lose this blade it is a great dishonor, many kali artists
have been forced to do terrible things to regain a stolen blade. (whether or not
a PC's knife has actual powers is up to the GM)
CHARACTER BONUSES:
COMBAT SKILLS:
SKILLS INCLUDED IN TRAINING:
LEVEL ADVANCEMENT BONUSES
Espada y Daga: Utilizing a sword and dagger
Solo Baston: Using a single short stick
Sinawali: The most difficult form using paired short sticks.
Skill Cost: 12 years
Attacks per Melee:4
Escape Moves: Roll with Punch/Fall, Maintain Balance
Basic Defensive Moves: Parery, Dodge, Autoparry
Advanced Defenses: Circular Parry
Hand Strikes: Punch(1D4), Backfist(1D4), Knife Hand(1D6), Palm Strike(1D6)
Foot Strikes: Snap Kick(1D6), Tripping Leg Hooks(Knockdown)
Special Attacks: Forearm(1D4), Elbow(1D4), Knee(1D6), Headbutt(1D4), Body
Flip(1D6), Critical Strike on a Natural 20, Knockout on a 20, Death Blow on
a Natural 20
Holds/Locks: Arm Hold, Neck Hold
Weapon Katas: WP:Knife
Pick one of the following forms excluding Sinawali : (two if a Dedicated
MA)
Espada y Daga:
Solo Baston:
Sinawali (Solo Baston req'd.):
Martial Arts Powers: Dam Sum Sing plus one from Body Hardening Techniques or
Martial Art Techniques and powers may be traded one for one for basic skill
programs excluding physical.
Temple Skills: Fasting
Language: Phillipino, Spanish
Philosophy: Zen
Level 1: +2 strike +2 parry
Level 2: +2 roll +2 damage
Level 3: +1 attack per melee +1 Maintain Balance
Level 4: +2 parry +1 Body Hardening Technique or pick one new style of kali
Level 5: +2 dodge +2 vs. pain Crit. on 19 or 20
Level 6: +1 initiative +1 strike +2 parry
Level 7: +2 Maintain Balance +2 roll
Level 8: +1 attack +1 MA technique or pick one new style of kali
Level 9: +1 parry +1 dodge KO on 19 or 20 Crit. on 18, 19 or 20
Level 10: +1 initiative +1 strike +2 parry
Level 11: +1 attack Critical Strike does 3x damage +1 damage
Level 12: +1 dodge +1 Maintain Balance Add 1 Body Hardening or MA Tech. or add
one kali style
Level 13: +2 vs. pain +1 roll +1 damage
Level 14: +1 attack +1 strike +1 parry
Level 15: Add one Zenjoriki power and 1 MA technique or Body Hardening Technique
or style of kali.