Kali or Eskrima (EXCLUSIVE)
By Entropy Man

Kali is the ancient fighting art of the Phillippine Islands.It originally featured bladed weapons like the wavy kris sword, as well as a variety of unarmed techniques involving elbows, knees, throws and locks/holds. After the Spanish conquered most of the Phillippines in the late sixteenth century, Kali was banned. The teaching of this art was forced underground and carried out in secret, often strictly between family members. It wasn't until the twentieth century that Kali resurfaced and began gaining worldwide attention.

Kali can be one of the most beatiful and exciting Martial Arts, for when two expert kali artisits duel, their clashing sticks sound like machine guns, and you can actually see and smell the smoke coming from their wooden weapons! Today there are dozens of Kali styles, but most share three basic forms:
Espada y Daga: Utilizing a sword and dagger
Solo Baston: Using a single short stick
Sinawali: The most difficult form using paired short sticks.

Entrance Requirements: None
Skill Cost: 12 years

THE KRIS The kris is the sacred blade of Malaysia, Indonesia, and the Phillippines. Kris knives vary in size from the length of a sword, and most have the famous wavy blade pattern. The finest blades were forged from meteorite iron and were believed to have magical powers. Some were said to possess the ability to kill a man just by stabbing his shadow; others were said to have the ability to fly through the air and fight on their own, or even to have the power to cure the common cold. Every kali artist will have a sacred knife given them by their teacher. If ever they lose this blade it is a great dishonor, many kali artists have been forced to do terrible things to regain a stolen blade. (whether or not a PC's knife has actual powers is up to the GM)

CHARACTER BONUSES:

Add 3 to P.P.
Add 2 to P.E.
Add 10 to S.D.C.

COMBAT SKILLS:
Attacks per Melee:4
Escape Moves: Roll with Punch/Fall, Maintain Balance
Basic Defensive Moves: Parery, Dodge, Autoparry
Advanced Defenses: Circular Parry
Hand Strikes: Punch(1D4), Backfist(1D4), Knife Hand(1D6), Palm Strike(1D6)
Foot Strikes: Snap Kick(1D6), Tripping Leg Hooks(Knockdown)
Special Attacks: Forearm(1D4), Elbow(1D4), Knee(1D6), Headbutt(1D4), Body Flip(1D6), Critical Strike on a Natural 20, Knockout on a 20, Death Blow on a Natural 20
Holds/Locks: Arm Hold, Neck Hold
Weapon Katas: WP:Knife
Pick one of the following forms excluding Sinawali : (two if a Dedicated MA)
Espada y Daga:

Kata: Sword,
Kata: Sword & Dagger - paired
Crescent Kick(1D10),
Leap Attack
Solo Baston:
Kata: Short Stick
Arm Lock,
Wrist Lock,
Backsweep
Sinawali (Solo Baston req'd.):
Kata: Short Stick - paired
Duo Knuckle Fist(1D8),
Scissor Choke: uses the short sticks to choke a person squeezing them together in a motion similar to that of a pair of scissors. (1D6 SDC, 2D4 HP/melee)

SKILLS INCLUDED IN TRAINING:
Martial Arts Powers: Dam Sum Sing plus one from Body Hardening Techniques or Martial Art Techniques and powers may be traded one for one for basic skill programs excluding physical.
Temple Skills: Fasting
Language: Phillipino, Spanish
Philosophy: Zen

LEVEL ADVANCEMENT BONUSES
Level 1: +2 strike +2 parry
Level 2: +2 roll +2 damage
Level 3: +1 attack per melee +1 Maintain Balance
Level 4: +2 parry +1 Body Hardening Technique or pick one new style of kali
Level 5: +2 dodge +2 vs. pain Crit. on 19 or 20
Level 6: +1 initiative +1 strike +2 parry
Level 7: +2 Maintain Balance +2 roll
Level 8: +1 attack +1 MA technique or pick one new style of kali
Level 9: +1 parry +1 dodge KO on 19 or 20 Crit. on 18, 19 or 20
Level 10: +1 initiative +1 strike +2 parry
Level 11: +1 attack Critical Strike does 3x damage +1 damage
Level 12: +1 dodge +1 Maintain Balance Add 1 Body Hardening or MA Tech. or add one kali style
Level 13: +2 vs. pain +1 roll +1 damage
Level 14: +1 attack +1 strike +1 parry
Level 15: Add one Zenjoriki power and 1 MA technique or Body Hardening Technique or style of kali.

Standard Damage for a Kris Knife is 1D6, for a Kris Sword is 1D8, and for a Short Stick is 1D6.