THE KRIS
Entrance Requirements: None
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Standard Damage for a Kris Knife is 1D6, for a Kris Sword is 1D8, and for a Short Stick is 1D6.
Skill Cost: 12 years
Attacks per Melee: 4
Escape Moves: Roll with Punch/Fall, Maintain Balance
Basic Defensive Moves: Parry, Dodge, Auto parry
Advanced Defenses: Circular Parry
Hand Strikes: Punch(1D4), Backfist(1D4), Knife Hand(1D6), Palm Strike(1D6)
Basic Foot Strikes: Snap Kick(1D6), Tripping Leg Hooks(Knockdown), Crescent Kick(1D10)
Special Attacks: Forearm(1D4), Elbow(1D4), Knee(1D6), Headbutt(1D4), Body Flip(1D6), Critical Strike on a Natural 20, Knockout on a 20, Death Blow on a Natural 20, Body Flip/Throw, Critical Flip/Throw
Holds/Locks: Arm Hold, Neck Hold, Leg Hold, Body Hold
Weapon Katas: Pick two of the following forms:
Martial Arts Powers: Select two powers from Body Hardening and/or Martial Art Techniques, or two more weapon Katas. Powers may be traded one for one for basic skill programs excluding physical.
Temple Skills: Fasting, Meditation
Language: Tagalog, Spanish
Medical: First Aid, Holistic Medicine
Philosophy: Zen
Level 1: +2 strike +2 parry
Level 2: +2 roll +2 damage
Level 3: +1 attack per melee +1 Maintain Balance
Level 4: +2 parry +1 Body Hardening Technique or pick one new style of Kali
Level 5: +2 dodge +2 vs. pain Crit. on 19 or 20
Level 6: +1 initiative +1 strike +2 parry
Level 7: +2 Maintain Balance +2 roll
Level 8: +1 attack +1 MA technique or pick one new style of Kali
Level 9: +1 parry +1 dodge KO on 19 or 20 Crit. on 18, 19 or 20
Level 10: +1 initiative +1 strike +2 parry
Level 11: +1 attack Critical Strike does 3x damage +1 damage
Level 12: +1 dodge +1 Maintain Balance Add 1 Body Hardening or MA Tech. or add one Kali style
Level 13: +2 vs. pain +1 roll +1 damage
Level 14: +1 attack +1 strike +1 parry
Level 15: Add one Zenjoriki power and 1 MA technique or Body Hardening Technique or style of Kali.