Entrance Requirements: Limited to those of Honorable Alignment. No Attribute Requirements.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study KENPO(KEMPO)?
Skill Cost: 12 years.
Costume: Karate Gi or Buddhist monk's robes.
Stance: Feet approximately shoulder width apart one foot slightly ahead of the other. Arms at waist level, clasped.
Attacks per Melee: 2
Escape Moves: Roll, Break fall, Maintain Balance.
Attack Moves: Leap.
Basic Defensive Moves: Dodge, Parry, Auto Parry.
Advanced Defenses: Multiple Dodge, Circular Parry, Disarm, Parry/Attack, Break fall.
Hand Attacks: Punch, Knife Hand, Backhand, Palm Strike.
Basic Foot Attacks: Kick, Trip/Leg Hook, Backward Sweep, Snap Kick, Reverse Turning Kick, Roundhouse Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Auto Flip/Throw, Death Blow, Leap, Combination Grab/Kick, Choke, Body Block/Tackle.
Holds/Locks: Finger Lock, Wrist Lock, Elbow Lock.
Weapon Katas: None.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear
Martial Arts Powers: Select two Powers from Atemi or Chi Mastery.
Language: Japanese.
Cultural Skills: None.
Philosophical Training: Buddhism.
Level 1: + to Maintain Balance, Death Blow on a Natural 20.
Level 2: +2 to Roll, Select one Power from Atemi or Chi Mastery.
Level 3: +1 Attack, +2 to Damage.
Level 4: +2 to Parry/Dodge, Critical on an 18, 19, or 20.
Level 5: +2 to Maintain Balance, +1 to Strike.
Level 6: +2 to Roll, +1 to Damage.
Level 7: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 8: +1 to Parry/Dodge, Select one Zenjorike.
Level 9: +1 Attack, +2 to Break fall.
Level 10: Select one Power from Atemi or Chi Mastery.
Level 11: Double Chi, +2 to Roll.
Level 12: +1 to Parry/Dodge, +1 to Maintain Balance.
Level 13: +1 Attack, +1 to Break fall.
Level 14: +2 to Damage.
Level 15: Select on Zenjorike.