Kuntao
By Kuseru

The Chinese word for street fighting is Kuntao(also spelled Kuntau or Cuntao). Movements are composed of jumping and swinging shoulders with the body's joints and muscles locked in forming one unit. The student of Kuntao will strike his opponent before the opponent can respond. He stands like a tree, then explodes much like a force of nature. A Kuntaoist's hands are known as "fire hands" because of the kind of strikes executed. The master believes that if he has one finger on his body that can move, he has one finger he can kill with. All strikes are delivered in a bull whip fashion and the body cracks like an alligator's tail. If done properly the enemy will fall without having seen the strike.

Students of Kuntao train the left side of the body for speed and the right side for power. This system trains the student's kicks to step on the enemy's body, and his hands to strike in a similar way, a master will insure that his attacks stay with the enemy as he falls. As with physical and mental training, there is a spiritual focus for the student to follow throughout the day; wherever he is, he has to live a prayer, knowing that everything in this world is totally dependent on the eternal mind. Yet, a master drives himself hard everyday, believing that everything in the world depends on himself.

Entrance Requirements: No Alignment Restrictions. Minimum Attributes are: P.S.: 8, P.E.: 8, and Spd.: 8.
Skill Cost: 8 years.
Costume: Street clothes.
Stance: None.

CHARACTER BONUSES

Add 2 to P.S.
Add 2 to P.E.
Add 2 to Spd.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll, Maintain Balance.
Attack Moves: Leap.
Basic Defensive Moves: Dodge, Parry, Auto Parry.
Advanced Defenses: None.
Hand Attacks: Punch, Palm Strike, Backhand, Duo Knuckle Fist, Knife Hand, Uppercut, Power Finger Tip Attack(Special! Does 1D6 Damage directly to Hit Points).
Basic Foot Attacks: Kick, Trip/Leg Hook, Snap Kick.
Special Attacks: Leap, Critical, Death Blow, Knee, Elbow.
Weapon Katas: None.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two powers from Chi Mastery, Body Hardening, or Special Katas.
Language: Chinese.
Other Skills: Streetwise.
Philosophical Training: Taosim.

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Strike, Ko/Stun on a 19 ro 20.
Level 2: +1 to Damage, +1 to Initiative.
Level 3: +1 Attack, Critical on a 19 or 20.
Level 4: Death Blow on a Natural 20.
Level 5: +1 to Damage, +1 to Initiative.
Level 6: +1 to Roll, +1 to Strike.
Level 7: Select one power from Chi Mastery, Body Hardening, or Special Katas.
Level 8: +1 Attack, +1 to Damage.
Level 9: +1 to Strike, +1 to Parry/Dodge.
Level 10: Critical on an 18, 19, or 20.
Level 11: Select one power from Chi Mastery, Body Hardening, or Special Katas.
Level 12: +2 to Damage, +1 to Initiative.
Level 13: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 14: +1 to Roll.
Level 15: Select one power from Atemi Abilities.

Why Study KUNTAO?

A Dangerous martial art that has good offensive abilities. Powerful Attacks but not effective against multiple attackers. While Kuntao provides Chi skills it is also relatively inflexible.