Costume: No clothes or a
simple loincloth and sandals.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES Why Study PANKRATION?
Stance: None.
Attacks per Melee: 2
Escape Moves: Roll,
Maintain Balance.
Basic Defensive Moves:
Dodge, Parry, Auto Parry.
Advanced Defenses: Break
fall.
Hand Attacks: Punch,
Uppercut, Power Punch, Backhand.
Basic Foot Attacks: Kick,
Snap Kick, Trip/Leg Hook, Roundhouse Kick, Drop Kick.
Special Attacks: Critical,
KO/Stun, Body Flip/Throw, Body Block/Tackle, Auto Flip/Throw,
Critical Flip/Throw, Elbow, Knee, Choke, Pin/Incapacitate,
Crush/Squeeze, Combination Grab/Kick.
Holds/Locks: Arm Hold, Leg
Hold, Body Hold, Neck Hold, Auto Hold, Finger Lock, Wrist Lock,
Elbow Lock, Auto Lock, Leg Lock.
Weapon Katas: None.
Modifiers to Attack: Pull
Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear
Martial Arts Powers:
Select two powers from Atemi Abilities, Body Hardening or the
Tamashiwara Martial Art Technique.
Language: Greek.
Physical Skills: Boxing
and Wrestling.
Level 1: +2 to Roll, +1 to
Strike, Critical on 20, Critical Flip/Throw on a 20.
Level 2: +3 to Maintain
Balance, +2 to Body Flip/Throw (2D6 Damage).
Level 3: +1 to Parry,
Select one power from Atemi Abilities or Body Hardening.
Level 4: +2 to Damage, +1
to Choke.
Level 5: +1 Attack,
KO/Stun on an 18, 19, or 20.
Level 6: +2 to Roll,
Critical on a 19 or 20, Critical Flip/Throw on a 19 or 20.
Level 7: +1 to Maintain
Balance, +1 to Body Flip/Throw.
Level 8: +1 Attack, +1 to
Choke.
Level 9: +1 to Parry,
Select one power from Atemi Abilities or Body Hardening.
Level 10: +2 to Punch.
Level 11: +1 to Maintain
Balance, +1 to Body Flip/Throw.
Level 12: +1 to Roll, +1
to Parry.
Level 13: +1 Attack, +1 to
Choke.
Level 14: Select one power
from Atemi Abilities or Body Hardening.
Level 15: +1 to Maintain
Balance, +1 to Body Flip/Throw, Critical Body Flip/Throw on an
18, 19, or 20.