Pankration
By Kuseru

Over 2000 years ago, the ancient Greeks had developed a savage martial art called Pankration First introduced at the Olympic Games in 648 B.C., Pankration became the most popular and demanding of all athletic events. Only biting and gouging were prohibited, anything else went, although the Spartans allowed these in their local athletic competitions.

Kicking is an essential part of Pankration, especially groin and stomach kicks, and powerful leg sweeps meant to knock an opponent off his feet. Kicks above the belt were used sparingly, with blows aimed to the head or face only when an opponent was on the ground and unable to block or catch the attacker's foot.

Pankration bouts were extremely brutal and life-threatening. Masters were skilled grapplers and who applied an effective number of knockdowns, chokes, and joint locks. Strangulation was most feared during combat, as it was the leading cause of death in matches.

Costume: No clothes or a simple loincloth and sandals.
Stance: None.

CHARACTER BONUSES

Add 2 to P.S.
Add 2 to P.E.
Add 10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll, Maintain Balance.
Basic Defensive Moves: Dodge, Parry, Auto Parry.
Advanced Defenses: Break fall.
Hand Attacks: Punch, Uppercut, Power Punch, Backhand.
Basic Foot Attacks: Kick, Snap Kick, Trip/Leg Hook, Roundhouse Kick, Drop Kick.
Special Attacks: Critical, KO/Stun, Body Flip/Throw, Body Block/Tackle, Auto Flip/Throw, Critical Flip/Throw, Elbow, Knee, Choke, Pin/Incapacitate, Crush/Squeeze, Combination Grab/Kick.
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Auto Hold, Finger Lock, Wrist Lock, Elbow Lock, Auto Lock, Leg Lock.
Weapon Katas: None.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two powers from Atemi Abilities, Body Hardening or the Tamashiwara Martial Art Technique.
Language: Greek.
Physical Skills: Boxing and Wrestling.

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Roll, +1 to Strike, Critical on 20, Critical Flip/Throw on a 20.
Level 2: +3 to Maintain Balance, +2 to Body Flip/Throw (2D6 Damage).
Level 3: +1 to Parry, Select one power from Atemi Abilities or Body Hardening.
Level 4: +2 to Damage, +1 to Choke.
Level 5: +1 Attack, KO/Stun on an 18, 19, or 20.
Level 6: +2 to Roll, Critical on a 19 or 20, Critical Flip/Throw on a 19 or 20.
Level 7: +1 to Maintain Balance, +1 to Body Flip/Throw.
Level 8: +1 Attack, +1 to Choke.
Level 9: +1 to Parry, Select one power from Atemi Abilities or Body Hardening.
Level 10: +2 to Punch.
Level 11: +1 to Maintain Balance, +1 to Body Flip/Throw.
Level 12: +1 to Roll, +1 to Parry.
Level 13: +1 Attack, +1 to Choke.
Level 14: Select one power from Atemi Abilities or Body Hardening.
Level 15: +1 to Maintain Balance, +1 to Body Flip/Throw, Critical Body Flip/Throw on an 18, 19, or 20.

Why Study PANKRATION?

Powerful strikes and lethal grappling skills make Pankration a good martial art. While weak on mental skills, Atemi more than makes up these deficiencies. Not great against multiple attackers but whoever gets attacked is going to get hurt( or worse).