Hand to Hand: Street Fighting
By Brett Hegr

This skill is known mostly by City Rats, bar brawlers, gang members, vagabonds, and other beings on the low end of the socioeconomic scale. It has an emphasis on doing damage quickly and efficiently. Little effort is put into defense or fancy combat moves, since the focus of this fighting style is to fight to win fast. Though the character knows basic fighting principles like parrying, pulling punches, and rolling with a punch, they don't have a lot of bonuses to do this due to the aggressive nature of this combat form.

Skill Cost: Equivalent to Hand to Hand: Expert. It also has the benefit of being so basic and easy that it can be purchased for four secondary skills or upgraded from Hand to Hand: Basic for the cost of two secondary skills. If using a system that isn't O.C.C. oriented, this skill costs two secondary skills.
Skill Requirements: None
Attribute Requirements: None
Techniques Known at First Level: Automatic parry, dodge, roll with punch/fall/impact, and pull punch. Attacks include punch (1d4 damage), elbow or forearm smash (1d6 damage), knee (1d6 damage), and body block/tackle (1d4 damage plus knockdown).

Bonuses: None
LEVEL ADVANCEMENT BONUSES
Level 1: Two attacks per melee, +2 to damage, and +1 to strike.
Level 2: +1 to parry and +1 to dodge.
Level 3: +1 attack per melee.
Level 4: +1 to roll with punch/fall/impact and +2 to strike.
Level 5: Kick attack (1d6 damage)
Level 6: Body flip/throw (1d6 damage plus knockdown).
Level 7: +1 attack per melee and +1 to maintain balance.
Level 8: +1 to strike and +1 to pull punch.
Level 9: +1 on initiative.
Level 10: Critical strike from behind (double damage), +1 to strike, and +2 to damage.
Level 11: +1 attack per melee.
Level 12: +1 to parry and +1 to dodge.
Level 13: +1 to strike.
Level 14: +2 to damage.
Level 15: Death blow on natural 20 and +1 attack per melee.