Skill Cost: Equivalent to Hand to Hand: Expert. It also has the benefit of being
so basic and easy that it can be purchased for four secondary skills or upgraded
from Hand to Hand: Basic for the cost of two secondary skills. If using a system
that isn't O.C.C. oriented, this skill costs two secondary skills.
Bonuses: None
Skill Requirements: None
Attribute Requirements: None
Techniques Known at First Level: Automatic parry, dodge, roll with
punch/fall/impact, and pull punch. Attacks include punch (1d4 damage), elbow or
forearm smash (1d6 damage), knee (1d6 damage), and body block/tackle (1d4 damage
plus knockdown).
LEVEL ADVANCEMENT BONUSES
Level 1: Two attacks per melee, +2 to damage, and +1 to strike.
Level 2: +1 to parry and +1 to dodge.
Level 3: +1 attack per melee.
Level 4: +1 to roll with punch/fall/impact and +2 to strike.
Level 5: Kick attack (1d6 damage)
Level 6: Body flip/throw (1d6 damage plus knockdown).
Level 7: +1 attack per melee and +1 to maintain balance.
Level 8: +1 to strike and +1 to pull punch.
Level 9: +1 on initiative.
Level 10: Critical strike from behind (double damage), +1 to strike, and +2 to
damage.
Level 11: +1 attack per melee.
Level 12: +1 to parry and +1 to dodge.
Level 13: +1 to strike.
Level 14: +2 to damage.
Level 15: Death blow on natural 20 and +1 attack per melee.