Wu Tao Kung Fu ( Splashing Hands ) ( Exclusive )
By Kuseru

Splashing Hands, developed at a Shaolin Temple in the late 1700's is a grappling range fighting system of kung fu taught to those monks who were in charge of guarding the temple gates.

Splashing Hands, named for the way the hands move as if one is shaking water from them, is prized for its hand and footwork and its simultaneous offensive and defensive techniques. Because Splashing Hands is an infighting system, the attacker must maintain grappling range. Blocks and strikes along with the rolling hands technique entice the opponent into an attack and pull him off balance. When an opponent attempts to withdraw from combat, a master stay in range striking with jabs, punches, elbows and uppercuts. Once the opponent goes down a master continues attacking until the opponent has been subdued.

Entrance Requirements: No Alignment Restrictions. Minimum Attributes are: P.P. 8, and Spd. 10.
Skill Cost: 8 years.
Costume: Standard Kung Fu outfit.
Stance: None.

CHARACTER BONUSES

Add 1 to P.S.
Add 2 to P.P.
Add 4 to Spd.

COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll, Maintain Balance.
Attack Moves: Leap,
Basic Defensive Moves: Dodge, Parry Auto Parry.
Advanced Defenses: Parry/Attack, Power Block/Strike.
Hand Attacks: Punch, Hook, Palm Strike, Backhand, Uppercut, Knife Hand, Splashing Hand Strike (Special! This strike is a quick snapping like strike using the blade of the hand, does 2D4 damage), One Finger Attack, Gou Strike.
Basic Foot Attacks: Kick, Snap Kick.
Special Attacks: Elbow, Knee, Combination Parry/Attack, Combination Power Block/Parry, Combination Grab/Kick, Combination Grab/Punch.
Weapon Katas: None.
Modifiers to Attack: Pull Punch, KO/Stun, Critical, Death Blow, Critical Strike from Rear

SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select two powers from Body Hardening or Martial Art Techniques.
Language: Chinese.
Training Skills: Streetwise.

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Parry/Dodge, +1 to Imitative, +2 to Strike.
Level 2: +2 to Hand Strikes, Critical on a 19 or 20.
Level 3: +1 Attack, +1 to Maintain Balance.
Level 4: +2 to Damage, Death Blow on a Natural 20.
Level 5: +1 to Strike, Select one power from Body Hardening or Martial Art Techniques.
Level 6: +1 Attack, +1 to Hand Strikes.
Level 7: +1 to Roll.
Level 8: Critical on an 18, 19, or 20.
Level 9: +1 Attack, +1 Damage.
Level 10: +1 to Initiative, +2 to Parry/Dodge.
Level 11: +1 to Strike, Select one power from Body Hardening or Martial Art Techniques.
Level 12: +1 Attack, +1 to Hand Strikes.
Level 13: +1 to Roll, Select one power from Atemi.
Level 14: +1 to Parry, +1 to Initiative.
Level 15: Select one power from Atemi.

Why Study WU TAO KUNG FU?

The close in strikes coupled with speed and strength along with Atemi, gives this art a lot of good offensive moves. Not great against multiple attackers.